Griselma

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Griselma
Griselma.png
Health:
1600
HP Regen Delay:
5/s
HP Regen Rate:
133/s
Stamina Regen Delay:
1/s
Front Armor:
15
Back Armor:
10
Unlock Cost
Coins:
Coins.PNG 8,000
Rubies:
Rubies.PNG 600

Griselma is a hero appearing in Gigantic.

Official Summary[edit | edit source]

"You know the truth: when she was among us, she was stubborn, caustic, and quick to take offense at the slightest criticism. Yet I shudder to think of the secrets she kept when she left us."

—The Silent Singer, House Melkior

Official Rating Summary[edit | edit source]

High attack and defense are paired with middling mobility, meaning that Griselma is pretty slow if not effective. Keep in mind that Griselma, like Vadasi, requires a party in order to be truly effective.

Summary[edit | edit source]

Griselma is a lot like Vadasi, in that they both deal pretty decent damage but have specific caveats that make them relegated better to a support role. Unlike Vadasi, though, Griselma has significantly better survivability, and thus is better suited to extended campaigns in the middle of the map.

Strategy[edit | edit source]

Griselma is a unique hero, and can be best classed as a map controller. Her ability to launch Portal Beasts and traps allows for map control at an unprecedented level. Her skills are static, with a pretty short cooldown, and is thus extremely adept at aggressive pushes. Because she has no real mobility, however, she relies on her team until at least mid game, if not later, where her speed is somewhat boosted.

Skin Lore[edit | edit source]

The Summoner: Beyond the Rift, Griselma found all manner of creature to serve her.

Cold Blooded: Intent is just another kind of energy to be bent to a sorcerer’s will without mercy or remorse.
Hot Tempered: It was the fiery colors, not the deadly claws, that first caught Griselma’s eye.

Eternal Master: House Devaedra teaches devotion to the Magician, the one Eternal shunned by the priests of Aurion

An Opulent Affair: There was a gruesome glamor in the way Griselma used her conquests to suit her desires.

An Elegant Affair: Wings always lend an air of elegance, even draped as a dress.
A Decadent Affair: Having survied the rift, Griselma allowed herself the occasional foray into sartorial excess.

Fierce and Frosty: She felt no fear of cold or creature, only exhilaration at the howling wind and the thrill of the hunt. The Hierophant would be hers.

Sweet and Sugary: Something for when the grandchildren visit. The youngest still liked to snuggle.
Cute and Cuddly: “Who says a sorcerer can’t be adorable? Stop trying so hard to scare everyone. Xen.” - Griselma

Weapon Skin Lore[edit | edit source]

Eternal Light: The gifts of the Eternals came from the City of Gods itself. Only the worthy could wield them.

Fortune Card Lore[edit | edit source]

[The Summoner I ]

[ Common ] [ Rare ] [ Legendary ] When she started to giggle, the guardsmen knew they were really in trouble.

[The Summoner II ]

[ Common ] [ Rare ] [ Legendary ] Each time Griselma traveled into the Rift she returned with gruesome trophies of her travels.

[The Summoner III ]

[ Common ] [ Rare ] [ Legendary ] For all that Griselma had done and seen, she knew there were always new things to do and see.

[The Summoner IV ]

[ Common ] [ Rare ] [ Legendary ] Sorcery is a solitary pursuit, but Griselma found ways to satisfy her gregarious nature.

[The Summoner V ]

[ Common ] [ Rare ] [ Legendary ] "Why put yourself in harm's way when there are others who will do that for you?" - Griselma

[The Summoner VI ]

[ Common ] [ Rare ] [ Legendary ] "Do not test my patience, child. Never stand between a sorcerer and a source of power." - Griselma

[The Summoner VII ]

[ Common ] [ Rare ] [ Legendary ] "All my pets serve a purpose." - Griselma


Abilities
Griselma1.jpg
LMB
Reach Out
Melee attack with extra reach. Mark Of The Master, Touch Of The Master Spanked, Mark Of Survival, Shielding Touch, Empowering Touch
Griselma2.jpg
RMB
Portal Beast
Conjure a portal beast. Hold down to prepare for future placement. Ambush Hands, Bestial Aura Grasping Hands, Smashing Hands, Bestial Attunement, Bestial Feast
Griselma3.jpg
Q
Portal Trap
Create a portal trap at your feet that launches enemies when triggered. Portal Call, Trapper Keeper Soothing Journey, Element Of Surprise, Stumbling Block, Trap Easiest
Griselma4.jpg
E
Displacement
Disappear into a portal. Press again to exit the portal early. Conservation Of Mass, Exit Strategy Gift Of Preservation, Gift Of Annihilation, Escape Hatch, Portal Collapse
Griselma5.jpg
F
Abyss
Create an abyss that pulls in all enemies, then launches them upward. Renewed Focus, Resurgence


Talents[edit | edit source]

Level 5 & Clash Actives
Beast Friends
[RMB]: Creates Portal Beasts faster and gives you +10 Stamina.
DURING CLASH: Gain 10% focus when you summon a Portal Beast facing an enemy.
Zoned Out
[Q]: Rift Zone affects a larger area (3.5m radius).
DURING CLASH: Rift Zone deals damage on start.
Phase Variance
[E]: You move 50% faster while in the portal.
DURING CLASH: On end, you are healed for 300 if you have any Portal Beasts.

Skins[edit | edit source]

Griselma has a variety of skins from which to choose. These skins do not change skill sets or abilities, and appear to be strictly cosmetic. This list is based on the open beta, and will be re-visited once the game releases.

Tips[edit | edit source]

  • Griselma's damage output isn't very good on its own, so you need to upgrade pretty fast in order to be competitive.
  • One-on-one fights are pretty evenly matched, but if you allow yourself to be outnumbered, you're going to die. Keep fights as evenly matched as possible.
  • Because Griselma can be dominated pretty fast, you need to stay on the edge of combat to get out as quick as possible.
  • Kite enemies! Engage them, and then move away to not only weaken the group fighting dynamic for your allies, but to establish a one-on-one fight.
  • Griselma is a hard hero to fight as. You'll start to understand what enemies you can fight against, and over time, you'll learn the value of your limited escape skills, but until then, just get a feel for distance combat when you're first starting out.
  • Turrets, turrets, turrets! These are going to be your best friends both in one-on-one fights and group engagements.

Lore[edit | edit source]

Quotes[edit | edit source]

Stories[edit | edit source]

Gallery[edit | edit source]