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HP Regen Delay:
HP Regen Rate:
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Back Armor:
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Coins.PNG 12,000
Rubies.PNG 900
"A high-caliber asset from House Tesserus, HK-206 has a tendency to go ballistic."
Hk206 rating.JPG
Unlock Cost

HK-206 is a hero appearing in Gigantic.

Official Summary[edit | edit source]

Field notes, trial #88-34: Subject HK-206 scored 94 on the ballistics assessment and withstood the test-to-failure battery with no function loss. Overall trial grade is "incomplete," however, because subject destroyed the obstacle course barrier and hasn't been seen since...

Official Rating Summary[edit | edit source]

Imagine a machine gun on rusty wheels, and you've got HK-206. High damage, high defense, incredibly low mobility and utility.

Summary[edit | edit source]

HK-206 is a DPS/tank hybrid in Gigantic, equally adept at dealing damage as he is at taking it.

Strategy[edit | edit source]

HK-206 is an interesting hero to play, largely because he's so unbalanced. While he's super adept at dealing damage and taking damage, he's slow as sin, which is pretty frustrating. Without a good support team, he's essentially a turret with no target. Combine him with a team that kites enemies to HK-206, though, and you've got a haymaker that dominates the center lane.

Abilities[edit | edit source]

Bullet Barrage
Hold down to fire a constant stream of bullets. Rapid Fire, Piercing Rounds Ballistic Accelerator, High Caliber Rounds, Impeding Fire, Debilitating Rounds
Rail Gun
Shoot a powerful energy blast. Hold down to give the blast extra power. Charged Rounds, Hand Cannon Armor Piercing, Parallel Outputs, Daze For Days, Concussive Explosion
Fire an explosive projectile on a high, arcing path. Mortar Love, Impact Trigger Kaboom Box, Bombardment, Percussive Force, Speed Loader
Boosts your armor but immobilizes you. Tap again to unfortify and resume movement. Siege Mode, Rapid Recalibration Shock Absorbers, Earth mover, Power Differential, Servo Boost
Unleash a barrage of homing missiles. Nigh Invulnerable, Resurgence

Talents[edit | edit source]

Level 3
Level 5
Level 7
Level 9
Shoot n Scoot
Hero's Might
+5% damage for each kill without dying. (Max +15% damage.) +5% damage for each kill without dying. (Max +15% damage.) +5% damage for each kill without dying. (Max +15% damage.) +5% damage for each kill without dying. (Max +15% damage.)
Heat Sink
Hero's Vitality
[LMB]: 30% armor penetration for basic attacks. [RMB]: You can use Rail Gun more often. (-3s cooldown.) -30% damage from damage-over-time effects. +15% maximum health.
Bloody Minded
Blast Radius
Life Line
Immunity to Weakness. Recover from Daze twice as fast. [Q]: Mortar hits a larger area. +10% healing to you. When out of combat, your health returns faster. +33% maximum stamina.
Battle Fury
Double Plating
Hard Charger
Gain 10% Focus charge for each kill or death. [E]: Increased front armor bonus for Fortifying. +33% max stamina. Reduced distance when pushed. 20% faster focus gain.
Will to Power
Charging Stationary
Iron Skin
For 5s, +10% damage and +15 armor after using Focus. [E]: Gradually gain Focus while Fortified. +5 armor.
After using Focus, you have +200 max health for 5s.
For 4s, +75 hp/s and hit reaction immunity after using Focus.

Skins[edit | edit source]

HK-206 has a variety of skins from which to choose.

Tips[edit | edit source]

  • Unless you're in combat, you should Fortify. Fortifying reduces your gross damage and your upgraded skills, so unless you need to be mobile, Fortifying is 100% the right choice in most situations.
  • With that in mind, you should still be moving. Fortifying is great, and you should keep doing it, but you should be Fortifying as you move with your team, as you're going to be much more effective that way.
  • The Railgun is a single use skill that you can only use once. Target carefully, and practice often before using in combat.
  • The upgraded Fortify skill increases your speed, turning you from a basically defensive hero into a quick assault hero.
  • S.W.A.R.M. is a very powerful attack at close range, but should be used in 1-on-1 or hectic moments.
  • Mortar strikes are powerful, but have a long cooldown, so you should use it when groups of fighters clash or when groups of enemies are moving together - otherwise, you're wasting it and forcing a huge wait.
  • Remember the high fire arc of the mortar, and account for this when targeting enemies.

Lore[edit | edit source]

Quotes[edit | edit source]

Stories[edit | edit source]

Gallery[edit | edit source]