The Margrave

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The Margrave
Margrave.png
Health:
2950
HP Regen Delay:
5/s
HP Regen Rate:
133/s
Stamina Regen Delay:
1/s
Front Armor:
30
Back Armor:
20
Side Armor:
20
Abilities:
Coins:
Coins.PNG 8,000
Rubies:
Rubies.PNG 600
"The last time he got angry, a demon lost its hand."
Margrave rating.JPG
Unlock Cost


The Margrave is a hero appearing in Gigantic.

Official Summary[edit | edit source]

"They cheered the Margrave's victory over the demon, but the cheers turned to gasps when they saw the Margrave's missing hand. Then the gasps turned to cries of horror as the Margrave ripped the forearm from the demon's corpse and grafted it into place."

Official Rating Summary[edit | edit source]

While middling in most stats, The Margrave is clearly best at defense. This is mirrored in his abilities and playstyles, suggesting that The Margrave is meant to function more as a tank than a DPS or Utility character. Accordingly, players seeking to absorb damage while mitigating enemy cooperation would be best suited for The Margrave.

Summary[edit | edit source]

The Margrave is a tank-centric hero, akin to a stone wall more so than a sharp edge.

Strategy[edit | edit source]

The Margrave is really the only tank in Gigantic, and his stats are there to prove it. While his attack is middling, he has certain skills that allow for leaps that disorient and damage in equal part. He is best used as a damage sponge, though, and can't hold his own for too long without having some DPS behind him to negate the defense of the other team. Pair him with Vadasi or Uncle Sven to extend his survivability to ridiculous amounts.

Abilities[edit | edit source]

Abilities
Margrave1.png
LMB
Slash
Powerful melee attack combo. Doom Strike, Counter Demon's Reach, Critical Blow, Resounding Counter, Debilitating Blows
Margrave2.png
RMB
Frenzy
Hold down for a rapid attack that slows you but deflects incoming projectiles. Eternal Flame, Burst of Damage Give 'em Hell, Impenetrable Flame, Mayhem, Nowhere to Run
Margrave3.png
Q
Charge
Rush forward, interrupting enemies you hit. Rush In Attack, Relentless Throwback Attack, Flaming Fist, Pure Aggression, Irresistible Charge
Margrave4.png
E
Leap
Leap attack that interrupts. Blunt Trauma, Chopper Shake, Rattle, and Roll, Bonecrusher, Leap Before You Look, Battle Cry
Margrave5.png
F
Smash
Create a shockwave that launches enemies toward you. Pound of Armor, Resurgence


Talents[edit | edit source]

Abilities
Level 3
Level 5
Level 7
Level 9
Stonewall
Warrior's Toughness
Maneuverability
Hero's Might
You are immune to critical hits. You are immune to critical hits. You are immune to critical hits. You are immune to critical hits.
Hardy
Quick to Anger
Fringe Benefits
Hero's Vitality
-30% damage from damage-over-time effects. On RMB, lowers base cooldown to 4 seconds. +10 armor when you are hit from long or medium range. +15% maximum health.
Life Line
Super Charger
Elusiveness
Endurance
+10% healing to you. When out of combat, your health returns faster. You can Charge more often, -4 second cooldown. After dodging, gain +10 armor for 5 seconds. +33% maximum stamina.
Hard Charger
Impact Crater
Sustained Abilities
Concentration
+33% max stamina. Reduced distance when pushed. The leap affects enemies in a larger area. Your skills cost less stamina. 20% faster focus gain.
Iron Skin
Demon's Focus
Focus on Survival
Perseverance
+5 armor. After using Focus, you have +200 max health for 5 seconds. Demon Fist builds focus 25% faster. For 4 seconds, +50 hp/s and debuff immunity after using Focus. For 4 seconds, +75 hp/s and hit reaction immunity after using Focus.


Skins[edit | edit source]

The Margrave has a variety of skins from which to choose. These skins do not change skill sets or abilities, and appear to be strictly cosmetic. This list is based on the open beta, and will be re-visited once the game releases.

Weapon Skins[edit | edit source]

Tips[edit | edit source]

  • Hellburst is a great move to protect weaker allies, as it creates a field that they can fire through (but others can't).
  • Use your bulk to block enemies escape routes, especially in tight corridors or limited spaces.
  • Staggering Leap has a huge travel distance, and that's amplified even more when used atop a ledge.
  • Even though you can take a ton of damage, you're not invincible, and can very quickly be overwhelmed.
  • When upgraded, Charge Forth throws enemies behind you, which is great for negating a threat or removing an obstacle.
  • The Margrave can leap to a lot of secret locations and ledges, which is not only powerful for movement, but for catching the enemy by surprise.
  • The Margrave is a tank, so you really need to be leading your team forward. That being said, don't go alone, as without support, you can be easily wiped out.
  • Jump just before Charge Forth, as this amounts to "sprinting" through the air.
  • Use either Leap or Charge in each engagement - the other should be saved as an escape move.
  • Hellburst does a ton of damage if you can get near enough to use it. Use it in AoE fields to bounce and direct the damage to the enemies within.

Lore[edit | edit source]

Quotes[edit | edit source]

Stories[edit | edit source]

Gallery[edit | edit source]