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"Who is Tripp? The empire's most notorious assassin, or the living incarnation of lightning?"
Tripp rating.JPG
Unlock Cost

Tripp is a hero appearing in Gigantic.

Official Summary[edit | edit source]

"Tripp is supposed to be the living incarnation of lightning, yet the world knows only her exploits as a thief and assassin. Is she rebelling against her heritage, or is there a subtle plan at work?"

—The Laughing Cowl, House Melkior

Official Rating Summary[edit | edit source]

Tripp's rating belies both her strengths and weaknesses. While her attack and mobility are through the roof, her utility and defense is in the basement. Accordingly, Tripp is great as a stealth or quick strike character, but players expecting a DPS can expect to get wrecked completely and often.

Summary[edit | edit source]

Tripp is a swordswoman with incredible speed but low defense and total health, making her great for quick, fast damage. Keeping an eye on your surroundings is of prime importance, as even one or two well placed heroes can decimate Tripp in a very limited amount of time.

Strategy[edit | edit source]

Playing Tripp is a bit like riding a motorcycle - barely maintaining control, seconds from death. Because her mobility and offensive ratings are high, she is great for attacking from the shadows, and her skill, Flash Dance, lets her go invisible for these types of attacks. This comes with the caveat, though, that invisibility is not permanent, and though she might be fast, if she's faced with any significant amount of damage, she's like a paper cup in a typhoon.

Consider your attacks, and move with a group. Surviving as Tripp just requires a bit more planning than other heroes, but once you get the rhythm down, she is possibly one of the most powerful and extensible characters on the hero roster.

Abilities[edit | edit source]

Lightning Strikes
Deliver lightning-fast dagger attacks. Power Surge, Shocking Blades Full Charge, Lightning Quick, Assassin's Credo, Unseen Strike
Plasma Blades
Throw daggers to inflict ongoing bleed damage. Hidden Daggers, Marked For Death Precision Blades, Hidden Killer, Shattering Blades, Grounding
Electric Slide
Glide forward rapidly. Tap again to make a kick attack that launches enemies upward. Light Speed, Heel Blade Static Shield, Phantom Slide, Chain Lightning, Rolling Thunger
Flash Dance
Become invisible for a short time. Storm Surge, Starburst In A Flash, Flash Step, Electrical Storm, Disorienting Flash
Unleash a flurry of close-range melee attacks. In The Zone, Resurgence

Talents[edit | edit source]

Level 3
Level 5
Level 7
Level 9
Killer Instinct
Hero's Might
+20% crit chance and +10% crit damage from behind. +20% crit chance and +10% crit damage from behind. +20% crit chance and +10% crit damage from behind. +20% crit chance and +10% crit damage from behind.
Cutting Edge
Angular Momentum
Hero's Vitality
+10 back armor. +20 armor vs. splash damage. [RMB]: Bleeding from Plasma Blades deals double damage. +15% damage from behind and after dodging. +15% maximum health.
Storm Rider
En Garde
Dodging costs 15% less stamina. [Q]: You can perform Electric Slide more often. +10 front armor, +20 while attacking. +33% maximum stamina.
Back in a Flash
Speed boost and damage boost after every kill. [E]: You can perform Flashdance more often. Faster stamina regen. Out of combat health regen starts 2x sooner. 20% faster focus gain.
Infiltrator's Focus
Electrical Energy
Hit and Run
Increased Focus gain for striking Guardians or Summoned Creatures. [F]: Lighting Strikes builds focus 25% faster. For 5s, +10% Speed and +15 armor after using Focus. For 4s, +75 hp/s and hit reaction immunity after using Focus.

Skins[edit | edit source]

Tripp has a variety of skins from which to choose. These skins do not change skill sets or abilities, and appear to be strictly cosmetic. This list is based on the open beta, and will be re-visited once the game releases.

Weapon Skins[edit | edit source]

Tips[edit | edit source]

  • Use Electric Slide to engage enemies, but keep it in reserve as well for quick escapes from combat.
  • Don't waste your invisibility. Pick your engagements and plot your movements, and ensure you're using Flashdance to stay invisible when it's warranted.
  • Attack easy targets. The whole point of Tripp is to do quick, high amounts of damage, so attacking low health enemies and doing damage quickly is the best use of your talents.
  • Stay on the edge of the fight like Griselma, as getting in the center is pretty pointless given your skillset.
  • Avoid engaging tank enemies. Your damage is not high enough to take them down, and their interrupts can very easily negate you entirely.
  • If players are paying attention, your stealth movements can easily be tracked, especially if you have a status effect like poison. Use sporadic, strange movements, or possibly Flashdance, to shake them.

Lore[edit | edit source]

Quotes[edit | edit source]

Stories[edit | edit source]

Gallery[edit | edit source]