HK-206 | |
Unlock Cost: | 12,000 / 900 |
Stats | |
Attributes | |
Health: | 2100 |
HP Regen Delay: | 5/s |
HP Regen Rate: | 133/s |
Stamina Regen Delay: | 1/s |
Front Armor: | 30 |
Back Armor: | 20 |
Information |
HK-206 is a hero appearing in Gigantic.
Official Summary
Field notes, trial #88-34: Subject HK-206 scored 94 on the ballistics assessment and withstood the test-to-failure battery with no function loss. Overall trial grade is "incomplete," however, because subject destroyed the obstacle course barrier and hasn't been seen since...
Official Rating Summary
Imagine a machine gun on rusty wheels, and you've got HK-206. High damage, high defense, incredibly low mobility and utility.
Summary
HK-206 is a DPS/tank hybrid in Gigantic, equally adept at dealing damage as he is at taking it.
Strategy
HK-206 is an interesting hero to play, largely because he's so unbalanced. While he's super adept at dealing damage and taking damage, he's slow as sin, which is pretty frustrating. Without a good support team, he's essentially a turret with no target. Combine him with a team that kites enemies to HK-206, though, and you've got a haymaker that dominates the center lane.
Abilities
|
Talents
Skins
HK-206 has a variety of skins from which to choose.
Tips
- Unless you're in combat, you should Fortify. Fortifying reduces your gross damage and your upgraded skills, so unless you need to be mobile, Fortifying is 100% the right choice in most situations.
- With that in mind, you should still be moving. Fortifying is great, and you should keep doing it, but you should be Fortifying as you move with your team, as you're going to be much more effective that way.
- The Railgun is a single use skill that you can only use once. Target carefully, and practice often before using in combat.
- The upgraded Fortify skill increases your speed, turning you from a basically defensive hero into a quick assault hero.
- S.W.A.R.M. is a very powerful attack at close range, but should be used in 1-on-1 or hectic moments.
- Mortar strikes are powerful, but have a long cooldown, so you should use it when groups of fighters clash or when groups of enemies are moving together - otherwise, you're wasting it and forcing a huge wait.
- Remember the high fire arc of the mortar, and account for this when targeting enemies.