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Mozu
Mozo HeroShot
Unlock Cost: Coins 5,000 / Rubies 400
Stats
Type: Caster
Attributes
Health: 1500
HP Regen Delay: 5/s
HP Regen Rate: 133/s
Stamina Regen Delay: 1/s
Front Armor: 15
Back Armor: 10
Information

Mozu is a hero appearing in Gigantic.

Official Summary[]

"The recipe for a troublemaker like Mozu is appallingly simple. Just mix a modicum of magical training with a penchant for mischief and a flexible definition of ownership."

-Sage-Instructor Jellathir, House Devaedra

Official Rating Summary[]

Blast them with magic! Mozu has an arsenal of magic wands that confound her enemies and let her teleport across the battlefield.

Summary[]

Mozu is a relatively agile hero with a complex set of attacks. If you want to be a tank, straight DPS, or straight support, skip Mozu - if you're willing to learn the ins and outs of a hero though, and like to think tactically, Mozu is a great choice.

Abilities[]

Click here to see all skill upgrades for Mozu just like in the game.

Abilities
Mozu1
LMB
Magic Bolt
Hold down to unleash magic bolts. Attack rate increases as you hold. Run And Hit, Magic Shell Arcane Guidance, Omega Bolt, Deflecting Shield, Magic Dome
Mozu2
RMB
Attractor Beam
Beam attack that slows enemies. Cantrip Of Destruction, Channel Selector Enervation Effect, Feedback, Renewed Attraction, Drawn To Life
Mozu3
Q
Arcane Vortex
Create a vortex that deflects enemy projectiles. Reverse Polarity, Induction Field True Strike, Warp Factor, Diffraction, Confusion
Mozu4
E
Dimension Door
Teleport to target location. Temporal Discontinuity, Seek Shelter Dimensional Rift, Open to Offense, Give Shelter, Knock, Knock
Mozu5
F
Death Ray
Powerful beam attack that slows enemies. Nigh Invulnerable, Resurgence


Talents
All to Tether Now
[RMB]: Attractor Beam stays attached at longer range.
DURING CLASH: Rapidly grants focus while attached.
Perfect Storm
[Q]: Arcane Vortex is larger.
DURING CLASH: Raises crit chance to 100%.
Added Dimension
[E]: Dimension Door has longer range. (+6m)
DURING CLASH: -6s cooldown if you are over 50% health.


Strategy[]

The fact of the matter is that Mozu is either the best hero or the worst hero entirely based on the play style and abilities of the player controlling Mozu. Because her LMB move, Magic Bolt, takes a lot of time to understand and use properly, a lot of players seem to shy away from her. Part of the problem is that Mozu's LMB builds up damage over time, meaning when you enter a fight, you have low-ish defense, decent enough mobility, but low damage, which amps up over time. This means she is prone to being disrupted, blocked, and mitigated. If you plan your attacks correctly, however, and take on a more "support fire" role than direct DPS, you can do a huge amount of damage with Mozu.

Part of the way you can do this is to pre-arm the LMB attack before you get into a battle. Drop into a fight with a pre-armed LMB, deal as much damage as you can, then use the Dimension Door to "get out of dodge" before you take too much heat. Managing your stamina, though, and understanding the cooldown for Dimension Door is huge: if you're caught without either, you might as well sit still, because you're done, regardless of how effectively you use your other skills or how many allies you have to help.

Lore Letters[]

Council Notes:

Galliard of the Five Horizons writes – “I’m telling you, actual teleportation isn’t possible with just the power from a wand. If you consult this trigram…” Then Fellaid the Scholar interrupts, “and I’m telling you, I saw it happen! Mozu was standing on my desk when I came through that door. She picked up my wand, winked at me, and poof! Actual teleportation.” Colleria the Vermillion asks, “She winked at you?” Fellaid responded, “Yes.” Then he grumbles something unintelligible. Colleria states “Ugh that’s the worst! She did that to me too.” Galliard, “She winked or she stole one of your wands?” Colleria writes “Both, and I’d like to add acquisition of new wand materials and apprehending a wand thief to this month’s agenda.”

House Tesserus field report:

Local folklore in the Hathenack Provence speaks of a magic portal that appears once a generation during a lunar eclipse above Mount Secury. In an effort to understand this phenomenon, we dispatched a field team to observe any anomalies during the eclipse. In this case the folklore was essentially accurate. Near the peak at midnight, we observed localized visual warping, not unlike the heat distortion you’d see in the desert. An eerie otherworldly music. Our instruments started giving wildly variable readings, and then the portal appeared as a dark disc floating just above the summit. After recording our observations we started assembling a series of mirrors mounted on poles so we could peer though the portal without approaching it. Then a diminutive wizard appeared with a wand in each hand. I now understand that this is Mozu and she’s notorious, but at the time I had no idea. “Don’t just stand there afraid! Aren’t you curious?" She said, and then she leaped into the portal. We stared at each other dumbfounded. We were just starting to consider the merits of approaching the portal more closely, when it disappeared and all readings returned to normal. Thus our expedition was a failure due to Mozu’s interference, and her criticism is entirely unfair. It wasn’t fear that made us stand there: it was our adherence to the proper protocols. She has a lot of nerve questioning our curiosity.

Disciplinary Record.

Infraction: Talking in Class
Investigation: Substantiated
Outcome: In class discipline

Infraction: Tardiness
Investigation: Substantiated
Outcome: In class discipline

Infraction: Disrespect to fellow student.
Investigation: Substantiated
Outcome: Written apology, and lecture from headmaster

Infraction: Dress code infraction, tattered clothing
Investigation: Substantiated
Outcome: Grade reduction

Infraction: Disrespect to professor
Investigation: Substantiated
Outcome: Three days' suspension, and grade reduction

Infraction: Disrespect to headmaster
Investigation: Substantiated
Outcome: Headmaster discipline

Infraction: Cheating on exam
Investigation: Unconfirmed
Outcome: Student will retake class next semester

Infraction: Fighting with fellow student
Investigation: Substantiated
Outcome: Seven days suspension

Final outcome: Student withdrawal, circumstances unclear.

School inspector’s report: Glowing runes were left on four doors in the first year dormitory. Initial attempts to dispel them resulted in explosions requiring new windows throughout the first floor. The runes read as follows: on one door “because you taunted me.”; on another, “because you wouldn’t even say my name right.”; on another, “because you cheated, and they blamed me.”; and on the last, “because you felt big, by making me feel little.”

From House Melkior: To the Gray Glove, pass this along as you see fit.

This is a dead end, utterly useless, and you know I can find something useful in almost anything. Mozu is stealing items of power from the powerful. That much is clear, she must have a reason and a purpose. The way to understand the effect is to analyze the cause. So, I investigated Mozu’s home village firsthand. On my death bed, I will beg to have those days returned to me. To call Mozu’s village, and indeed the entire Scholyar Valley “Pastoral” - well, it does injustice to pastures. The people there are simple farmers who take a perverse pride in being disconnected from affairs of empire. They roll their eyes at anything from beyond their valley. They measure time by the season, and the height of excitement is harvest festival, when their orchards bear fruit. Yes, Mozu’s people actually celebrate when a tree tries to reproduce itself. They have no interest in the noble houses, no interest in empire, no interest in soldiers. While disguised I asked about the study of magic. They called it a “fad”. Mozu has made many powerful enemies in the last year, but I’d rather have her list of enemies than these simple country bumpkins as friends and family. Whatever she’s up to, there’s no evidence for it here. – The Broken Spoke.

Skin lore[]

The Wand Thief: If she was going to be a wizard, Mozu wanted to look the part.

Chromatic Magic: Only his fashion sense was open-minded. The Arcanist had no interest in a goblin apprentice.
Fair and Square: The White Wizard's style was understated, but his wands held great power.

Eternal Master: For the briefest moment, Mozu felt uncertainty, reluctance, even fear... Then she recovered and ran towards the glowing crystal shard.

The Raider's Armory: As Mozu grew, she grew more creative in her choice of wands.

The Knight's Armory: "They talk so much of valor, then wear so much armor. How's this? Do I look brave now?" - Mozu
The Duke's Armory: "The door was locked and bolted! On my honor milord." - Harwin, Former Captain of the Guard.

Weapon Skin lore[]

Blessings of Aurion: The priests of Aurion were seeking heroes willing to take up arms in their name. So Mozu took some.

Eternal Light: The gift of Eternals came from the city of Gods itself. Only the worthy could wield them.

Fortune Card lore[]

[ The Wand Thief I ]

[ Common ] Mozu believed that magic - and a little cunning - would let her overcome any obstacle
[ Rare ] Among her people. wizards were often feared. Mozu. on the other hand. was determined to become one.
[Legendary ] 'Magics lead Mozu to fun. Fun!‘ - Mozu

[ The Wand Thief II ]

[ Common ] Wands were not the only thing Mozu liked to steal.
[ Rare ] "Ooooooh. shiny!" - Mozu
[ Legendary ] For such a small goblin, Mozu was able to stuff an awful lot of wands and assorted valuables into her billowy robes.

[ The Wand Thief III ]

[ Common ] No wizard would take a goblin as an apprentice. Mozu had to learn by doing.
[ Rare ] "If wizards no like Mozu. then Mozu no like wizards!" - Mozu, Rejected Apprentice.
[ Legendary ] Mozu found that she could learn faster without the restraints of a teacher. Or the law.

[ The Wand Thief IV ]

[ Common ] A wizard fears no enemy.
[ Rare ] "I got you good!" - Mozu
[ Legendary ] With Mozu's great power went great irresponsibility.

[ The Wand Thief V ]

[ Common ] Her spellcraft might not be subtle, but her reflexes are very good.
[ Rare ] The more targets you have, the less you need to aim.
[ Legendary ] When you're trying to hit everything and everyone, your aim is always perfect.

[ The Wand Thief VI]

[ Common ] "Don't underestimate her just because she's a goblin." - Jhago the Masked (formerly Jhago the Handsome)"
[ Rare ] Goblins have short lives, not short memories.
[ Legendary ] 'Oohoohoo. zap zap zap!" - Mozu

[ The Wand Thief VII ]

[ Common ] No matter how many spells she mastered, Mozu's favorite was always Magic Bolt.
[ Rare ] "Magic bolts are the best bolts. I bolt you now!" - Mozu
[ Legendary ] 'Zeeerrrrw kapow!" - Mozu

Skins[]

Mozu has a variety of skins from which to choose. These skins do not change skill sets or abilities, and appear to be strictly cosmetic. This list is based on the open beta, and will be re-visited once the game releases.

Weapon Skins[]

Voice Over[]

Quick chat Voices.

[1][1] (Help!) “Help help help!”
[1][2] (Need healing) “Heal Please!”
[1][3] (Yes!) “Yes / tess tess.”
[1][4] (No!) “No / Nooo.”

[2][1]

[2][2] (Good work) “Giggle, Mekko mekko! / Mekko mekko.”
[2][3] (No problem.) “No problemo.”
[2][4] (Sorry!) “My oops!”
[3][1] (I’m on it!) “I go!”
[3][2] (Follow me) “Come with!”
[3][3] (Group up) “Too-gether!” (Said in 3 different ways)
[3][4] (Spread out!) “Out fan!”
[4][1] (Taunt) “Wal-wort! / You’re no fun!”
[4][2] (Victory!) “Let’s do more! / I’m magic!”
[4][3] (Greeting) “Mozu time!”
[4][4] (Battle cry!) “Magic time! / Magic time *Giggle*”

Movement voices.

Jump “Huuu!” “Mink!” “Haa” “Uhh”
Idle /walking *Short little breaths*

Tips[]

  • When you upgrade Arcane Vortex, you can deflect projectiles while also granting haste, which is super powerful. Upgrade quickly.
  • Mozu can deal huge, amazing damage with Magic Bolt, so if you hide behind terrain or other features, you can deal some serious damage while hidden.
  • Magic Bolt takes a period of time to charge, so you can pre-load it by hitting the air before your first attacks.
  • Dimension Door is a great, easy escape skill, but remember that you have to touch terrain or the ground in order to teleport - it can't be used in aerial combat.
  • Manage your stamina or you're going to be knocked down extremely fast.
  • Deploy the Arcane Vortex in front of your allies and in close areas to negate enemy skills and movement.
  • Don't be afraid to run, as you honestly can't deal with much damage by yourself.

Quotes[]

[To be added manually from the client]

"My magic is the best magic!" -Taunt

Videos[]

Gallery[]

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